This focus group brought together student teachers, a professor, and a representative from the county library to explore the game in a higher education context. Held at the University of South-Eastern Norway (USN), the session highlighted the game’s strong potential to foster creativity, empathy, participation, and meaningful discussion, while also creating a safer and more equal space for dialogue between teachers and students. Participants valued the absence of “right answers,” which made it easier to contribute, build ideas together, and reflect on personal attitudes and social issues. At the same time, the session highlighted the importance of a well-prepared game master, clearer boundaries, and stronger safeguarding tools, especially when the game is used in educational settings where vulnerable or controversial topics may emerge. The design was received very positively, with suggestions mainly focused on improving readability and adapting the game to different age groups and levels of maturity.