Held at Loures Municipal Library, with 12 participants from backgrounds including libraries, social support, communication, education, and civic life, this session highlighted the game’s ability to generate debate, collective reflection, and perspective-taking. Participants drew clear connections between the game and real citizenship issues, particularly through discussions around youth voice, institutional power, and democratic participation. The role cards were seen as especially promising, although their current visual design weakened their impact during play. The group also stressed the need for clearer framing, stronger guidance for autonomous use, a better-structured board, and a continued commitment to keeping the game collaborative rather than competitive.