Held at Horten Library, this focus group demonstrated the game’s strong potential to foster dialogue, collaborative storytelling, and democratic reflection in a library setting. Participants described the experience as fun, meaningful, and socially engaging, emphasising the value of hearing different perspectives and exploring social challenges through character and barrier cards. The session also reinforced the project’s potential as a tool for libraries, schools, and intergenerational dialogue. Feedback focused on simplifying the language, clarifying the game’s purpose and target groups, rethinking the winner-loser logic, strengthening facilitation guidance, and redesigning the board so it works more effectively as a visual support rather than as a traditional game board.